IL2CPP: Prevent the debugger from incorrectly resetting the value of static fields in some cases. IL2CPP: Fixed get_base_method() to behave as mono does, preventing a crash when the method slot is outside of the vtable. HDRP: Fixed the area light basis used by the Water shader. HDRP: Fixed support of cookie area light on water surface HDRP: Fixed missing shadergraph include on HDRP. HDRP: Fixed issue with dual lobe SSS incorrectly evaluated with area light. ![]() ![]() HDRP: Fixed incorrect area light LUT parametrization used by the Water shader. Graphics: Fixed Vulkan rendering when viewport or scissor rectangle has negative offset. Graphics: Fixed on-the-fly decompression of ASTC-compressed textures in Editor when width or height is smaller than 4 pixels. GI: Moved Light Probe Groups menu item next to Probe Volumes. Universal Windows Platform: Improved performance of repeated checks whether accelerometer and gyrometer are supported.Įditor: Fixed "Invalid memory pointer was detected" error in native layout code.Įditor: Fixed a rare case where the editor would repeatedly ask to reset user layouts on startup.Įditor: Fixed an error appearing in the shortcut manager while editing bindings.Įditor: Fixed an issue so that UnityWebRquest timeout error from curl did not show to Editor console.Įditor: Fixed crash in audio mixer when loading assets that are corrupted.Įditor: Fixed gameassembly.so is copied to the parent folder of the linux player.Įditor: Fixed multiline error/warning compiler messages getting ignored.Įditor: Fixed the Object Selector window title so it used nice names to match the ObjectField label.Įditor: Fixed the size and the styling of the hotkey labels in the context menu.Įditor: GameObject shadows could be broken when entities positions are very far away.Įditor: Modify DeleteAsset function to check whether file path already begins with "Assets" folder to avoid adding the folder twice. This setting was previously only available to the editor. Kernel: Added "-timestamps" command line argument to the player, which makes it prepend timestamps at the beginning of each log line. HDRP: Reduced memory consumed by LTC area light table. Particles: Add BakeTexture and BakeTrailsTexture scripting methods.Universal RP: Meshes are not rendered when building WindowsStandalonePlayer builds from the command line with "batchmode", "nographics" flags UI Toolkit: Fixed editor failing to load layout preset when it includes the UI Builder Text: Unity Editor freezes when moving the mouse and clicking multiple times on a TextField with text in a custom Editor window You can cancel your subscription at anytime.Ĭertain features, such as online tournament play and online multiplayer, require GSPro to be running the latest version available.Asset Bundles: Editor crashes on vector_map when a list with serialize reference fields is re-ordered At that time, the lifetime add-on takes over. You will receive all GSPro updates until the subscription is cancelled. The bundle option includes both the subscription and lifetime add-on, at a discounted price. Simple Explanation: Buy together, get 'em both, save 50 bucks! This is an optional add-on that can be added to any active subscription at any time. ![]() The version that you have lifetime access to is the most recent version that your subscription granted you. ![]() By adding the lifetime add-on, you have access to GSPro even if you cancel you subscription. The lifetime add-on is an "upgrade" to your subscription. Simple Explanation: Add the Lifetime Add-On and continue using GSPro even if you cancel your subscription! If you cancel your subscription, you no longer have access to GSPro. You pay an annual fee, and as long as you continue to subscribe and pay, you always get to play the latest and greatest version of GSPro. This option is similar to the popular software as a service model often seen. Simple Explanation: Pay yearly, always play the latest and great version of GSPro available!
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